Ryan Bril submits Multiplayer game servers that let players attack each other in virtual worlds could be the latest tool for online scofflaws to digitally attack other computers on the Internet, a security firm said Thursday. . .
Ryan Bril submits Multiplayer game servers that let players attack each other in virtual worlds could be the latest tool for online scofflaws to digitally attack other computers on the Internet, a security firm said Thursday.

In an advisory posted to the company's Web site, security consultancy PivX Solutions stated that popular multiplayer games that have servers supporting the GameSpy network--such as "Quake 3: Arena," "Unreal Tournament 2003" and "Battlefield 1942"--could be used to magnify a denial-of-service attack, in some cases by as much as 400 times.

"This attack will go right through a lot of firewalls right now," said Geoff Shively, chief technical officer for the Newport Beach, Calif.-based company. "A single server can theoretically produce enough data to flood a T-1 (connection, or 1.5 Mbps)."

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